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 Lord Knight Guide

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aremierule

aremierule


Posts : 100
Join date : 2010-07-25
Age : 27
Location : Sungai Petani

Lord Knight Guide  Empty
PostSubject: Lord Knight Guide    Lord Knight Guide  EmptyTue Jul 27, 2010 4:57 pm

Lord Knights are the frontliners of war. They are natural born leaders and are the pillars of every army. Their innate toughness gives them the ability to endure tons of damage before bailing out. They are masters of both sword and spear. Their wide array of combat skills give them an edge in combat.

Having been trained as physical fighters however, Lord Knights posses little to no knowledge of the arcane mystical arts. They posses no special ability that will counter magical attacks. Lord Knights also rely so much on weapons and armors to become useful in battle.

I. Stats

Job 70 Stat Bonuses
Str +15
Agi +8
Vit +8
Int +2
Dex +9
Luk +3

Strength (STR)
Strength measures the damage output of physical attacks (ATK). Lord Knights excel in physical attacks making STR a very important stat. STR also increases the weight capacity of the LK allowing him to carry his heavy equipment and bring more restorative potions in battle.

Agility (AGI)
Agility increases both FLEE rate and ASPD. FLEE rate determines your chance of dodging physical attacks only. You cannot flee magical attacks. ASPD or Attack Speed is the measurement of how fast you execute physical attacks. Faster attack speed gives you higher damage output over a certain period of time.

Vitality (VIT)
Vitality gives higher Health Points (HP) and resistance to status ailments (i.e. poison, silence, stun). VIT also reduces physical damage taken by points. Other job classes such as the Creator has a skill called Acid Demonstration which deals more damage to characters with high vit. You might want to consider that fact in creating the stats for your LK.

Intelligence (INT)
Intelligence raises Magic Attack (MATK) damage dealt and reduces magical damage taken by points. INT also increases your maximum Skill Points (SP). There is also an added natural SP regeneration rate with every 6 points of INT. INT is a preferential stat for LKs. Some add INT to lessen reliance in SP restoratives. But most don't add INT at all to maximize their damage and tanking stats.

Dexterity (DEX)
Dexterity adds HIT rate and reduces the casting time of certain skills. DEX also adds some ASPD. LKs need high dex especially those who plan to use Spiral Pierce.

Luck (LUK)
Luck adds CRITICAL rate with every 3 points, PERFECT DODGE rate with every 10 points, CRITICAL shield with every 3 points, and 0.8% status resistance with every 3 points. LUK is a great tool for both offense and defense. CRITICAL build LKs usually invest high amounts of LUK.

Lord Knight Guide  Spiral-Pierce

III. Builds
Note: The stats are already totalled with job and equipment bonus stats.

Spiral Pierce Build
This build focuses purely on spear skills and one handed weaponry. Having a Pole Axe is a great plus but Hellfire or card Halberd [2] will also do. STR and DEX are the killer stats here. You may add some INT for added max SP as Spiral builds cost a lot of SP to play effectively. Compared to the Parrying LK however, the Spiral LK is a very efficient killer due to the high damage output of Spiral Pierce.

STR 80-100
AGI 1-20
VIT 80-100
INT 1-24
DEX 60-80
LUK 1-10

Skills (Job 50 High Swordsman)
10 Increase HP Recovery
10 Bash
10 Provoke
10 Sword Mastery
10 Provoke
5 Two-hand Sword Mastery
5 Magnum Break
1 Endure
1 Peco Ride
5 Cavalier Mastery
10 Spear Mastery
10 Pierce
5 Spear Stab
5 Spiral Pierce
5 Spear Boomerang
10 Brandish Spear
5 Aura Blade
5 Concentration
1 Frenzy
• 5 Free Skill Points

Weapons
Pole Axe [1] [Hydra/Golem]
Hellfire
Halberd [2] [Hydra/Golem]

Armors (PVP)
Poopoo Hat/ Helm [1] [Grand Peco/Willow/Carat (+9)]
Fin Helm
Iron Cain
Cranial Shield
Full Plate of Ares
Unfrozen Silk Robe
Immune Manteau
Boots [1] [Antique Firelock (+9)/Matyr]
Safety Rings

Parrying Build
This build focuses solely on wielding two-handed swords. The Parrying build is easier and cheaper to level than the pure Spiral Pierce knight because of Two-hand Quicken. Parrying is a great skill for PVP and WOE as it blocks all non-MATK based skills such as Double Strafe and Extremity Fist.

STR 80-100
AGI 60-90
VIT 60-90
INT 1-18
DEX 50-60
LUK 30-60

Skills (Job 50 High Swordsman)
10 Increase HP Recovery
10 Bash
10 Provoke
10 Sword Mastery
10 Provoke
10 Two-hand Sword Mastery
5 Magnum Break
1 Endure
1 Peco Ride
5 Cavalier Mastery
5 Spear Mastery
10 Two-hand Quicken
10 Parrying
5 Counter Attack
10 Bowling Bash
5 Aura Blade
5 Concentration
1 Frenzy
• 5 Free Skill Points

Weapons
Muramasa
Two-handed Sword [2] [Hydra/Soldier Skeleton]
Bastard [3] [Hydra/Soldier Skeleton/Golem]
Katana [4] [Hydra/Soldier Skeleton/Golem]
Saber [3] [Hydra/Soldier Skeleton]

Armors (PVP)
Poopoo Hat/ Helm [1] [Grand Peco/Willow/Carat (+9)]
Fin Helm
Iron Cain
Cranial Shield
Full Plate of Ares
Unfrozen Silk Robe
Manteau [1] [Raydric/Whisper]
Boots [1] [Antique Firelock (+9)/Matyr]
Critical Rings
Brooch [1] [Kobold]

Hybrid Spiral/Parry Build
This build mixes the best of both worlds of the pure builds. It has level 10 Parrying and level 5 Spiral Pierce as well. However, in choosing this path you will have to sacrifice other skills.

STR 80-100
AGI 40-70
VIT 60-90
INT 1-18
DEX 60-70
LUK 1-30

Skills (Job 50 High Swordsman) Set A - 10 Pierce
10 Increase HP Recovery
10 Bash
10 Provoke
3 Sword Mastery
10 Provoke
10 Two-hand Sword Mastery
5 Magnum Break
1 Endure
1 Peco Ride
5 Cavalier Mastery
10 Spear Mastery
10 Pierce
5 Spear Stab
5 Spiral Pierce
5 Spear Boomerang
3 Two-hand Quicken
10 Parrying
5 Aura Blade
5 Concentration
1 Frenzy
• 2 Free Skill Points

Skills (Job 50 High Swordsman) Set B - 10 Brandish
10 Increase HP Recovery
10 Bash
10 Provoke
3 Sword Mastery
10 Provoke
10 Two-hand Sword Mastery
5 Magnum Break
1 Endure
1 Peco Ride
5 Cavalier Mastery
10 Spear Mastery
5 Pierce
5 Spear Stab
5 Spiral Pierce
10 Brandish Spear
3 Two-hand Quicken
10 Parrying
5 Aura Blade
5 Concentration
1 Frenzy
• 2 Free Skill Points

Weapons
Pole Axe [1] [Hydra/Golem]
Hellfire
Halberd [2] [Hydra/Golem]
Muramasa
Two-handed Sword [2] [Hydra/Soldier Skeleton]
Bastard [3] [Hydra/Soldier Skeleton/Golem]
Katana [4] [Hydra/Soldier Skeleton/Golem]
Saber [3] [Hydra/Soldier Skeleton]

Armors (PVP)
Poopoo Hat/ Helm [1] [Grand Peco/Willow/Carat (+9)]
Fin Helm
Iron Cain
Cranial Shield
Full Plate of Ares
Unfrozen Silk Robe
Immune Manteau
Boots [1] [Antique Firelock (+9)/Matyr]
Safety Rings
Critical Rings
Brooch [1] [Kobold]

Hybrid Spear (Non-Spiral) Build
A nod to the old school Knight build but with added damage buffs from Aura Blade and Concentration. This build relies on dealing high raw damage over time with fast ASPD. Thus it needs the highest unbuffed STR an LK can have which is 120 STR.

STR 100-120
AGI 40-70
VIT 60-90
INT 1-18
DEX 40-60
LUK 1-30

Skills (Job 50 High Swordsman)
10 Increase HP Recovery
10 Bash
10 Provoke
3 Sword Mastery
10 Provoke
10 Two-hand Sword Mastery
5 Magnum Break
1 Endure
1 Peco Ride
5 Cavalier Mastery
10 Spear Mastery
10 Pierce
3 Spear Stab
5 Spear Boomerang
10 Brandish Spear
3 Two-hand Quicken
5 Aura Blade
5 Concentration
1 Frenzy
• 6 Free Skill Points

Weapons
Pike [4] [Hydra/Skel Worker/]
Muramasa
Two-handed Sword [2] [Hydra/Soldier Skeleton]
Bastard [3] [Hydra/Soldier Skeleton/Golem]
Katana [4] [Hydra/Soldier Skeleton/Golem]
Saber [3] [Hydra/Soldier Skeleton]

Armors (PVP)
Poopoo Hat/ Helm [1] [Grand Peco/Willow/Carat (+9)]
Fin Helm
Iron Cain
Cranial Shield
Full Plate of Ares
Unfrozen Silk Robe
Manteau [1] [Raydric/Whisper]
Boots [1] [Antique Firelock (+9)/Matyr]
Safety Rings
Critical Rings
Brooch [1] [Kobold]

Duel Build
This build is designed for the hardcore PVP one on one duelists. VIT is the primary stat for higher HP. Since STR doesn't have much effect on Spiral Pierce damage, it's ok to have it in lower sums for Spiral duels. In Frenzy mode duel, higher HP ensures greater chance of winning.

STR 60-80
AGI 30-50
VIT 90-110
INT 1-24
DEX 60-80
LUK 1-30

Skills (Job 50 High Swordsman) Set A
10 Increase HP Recovery
10 Bash
10 Provoke
3 Sword Mastery
10 Provoke
10 Two-hand Sword Mastery
5 Magnum Break
1 Endure
1 Peco Ride
5 Cavalier Mastery
10 Spear Mastery
10 Pierce
5 Spear Stab
5 Spiral Pierce
5 Spear Boomerang
3 Two-hand Quicken
10 Parrying
5 Aura Blade
5 Concentration
1 Frenzy
• 2 Free Skill Points

Weapons
Pole Axe [1] [Hydra/Golem]
Muramasa
Saber [3] [Hydra/Skel Worker]

Armors (PVP)
Poopoo Hat/ Helm [1] [Grand Peco/Willow/Carat (+9)]
Fin Helm
Iron Cain
Cranial Shield
Full Plate of Ares
Unfrozen Silk Robe
Immune Manteau
Boots [1] [Antique Firelock (+9)/Matyr]
Safety Rings
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Posts : 93
Join date : 2010-07-25
Age : 36

Lord Knight Guide  Empty
PostSubject: Re: Lord Knight Guide    Lord Knight Guide  EmptyTue Jul 27, 2010 10:49 pm

nice share nie stats untuk server mana nie?? hehe cheers
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aremierule

aremierule


Posts : 100
Join date : 2010-07-25
Age : 27
Location : Sungai Petani

Lord Knight Guide  Empty
PostSubject: Re: Lord Knight Guide    Lord Knight Guide  EmptyWed Jul 28, 2010 3:05 pm

Admin wrote:
nice share nie stats untuk server mana nie?? hehe cheers

copy paste je , wahahhaha
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PostSubject: Re: Lord Knight Guide    Lord Knight Guide  EmptyWed Jul 28, 2010 5:56 pm

aremierule wrote:
Admin wrote:
nice share nie stats untuk server mana nie?? hehe cheers

copy paste je , wahahhaha

owh tapi rasanya boleh digunakan dalam server Akira RO.. Razz
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aremierule

aremierule


Posts : 100
Join date : 2010-07-25
Age : 27
Location : Sungai Petani

Lord Knight Guide  Empty
PostSubject: Re: Lord Knight Guide    Lord Knight Guide  EmptyWed Jul 28, 2010 7:11 pm

yep , aku ikut guide ni buat lk AKU
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PostSubject: Re: Lord Knight Guide    Lord Knight Guide  EmptyWed Jul 28, 2010 7:29 pm

aremierule wrote:
yep , aku ikut guide ni buat lk AKU
nice nanti aku try..
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DarkAngeL85

DarkAngeL85


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Age : 38
Location : Serdang (KL)

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PostSubject: Re: Lord Knight Guide    Lord Knight Guide  EmptySat Jul 31, 2010 12:41 am

nie build untuk original server boleh la...tp klo untuk privet2 server stats dia lain pulak...lord knigh tidak mementingkan STR sgt....smua org tau kan dia bergantung dgn berat tombak yang di gunakan...

STR nie kalo di + byk manapun damage cuma naik sikit saja..slalunya klo lord knight main str cuma untuk bawa byk barang sahaja...
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aremierule

aremierule


Posts : 100
Join date : 2010-07-25
Age : 27
Location : Sungai Petani

Lord Knight Guide  Empty
PostSubject: Re: Lord Knight Guide    Lord Knight Guide  EmptySat Jul 31, 2010 1:03 am

DarkAngeL85 wrote:
nie build untuk original server boleh la...tp klo untuk privet2 server stats dia lain pulak...lord knigh tidak mementingkan STR sgt....smua org tau kan dia bergantung dgn berat tombak yang di gunakan...

STR nie kalo di + byk manapun damage cuma naik sikit saja..slalunya klo lord knight main str cuma untuk bawa byk barang sahaja...

ni pun copy paste saja , biasa la
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DarkAngeL85

DarkAngeL85


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Join date : 2010-07-30
Age : 38
Location : Serdang (KL)

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PostSubject: Re: Lord Knight Guide    Lord Knight Guide  EmptySat Jul 31, 2010 2:37 pm

hehehe...
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PostSubject: Re: Lord Knight Guide    Lord Knight Guide  EmptyTue Aug 03, 2010 4:30 pm

Mmg betul str xde effect pun ada sesiapa yang boleh berkongsi stat+eq utk LK? sebab aku ada cuba dalam akira LK x leh bla...mcm tue juga asassin...pkai hydra mcm xde pkai ape... lol! lol!
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DarkAngeL85

DarkAngeL85


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Join date : 2010-07-30
Age : 38
Location : Serdang (KL)

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PostSubject: Re: Lord Knight Guide    Lord Knight Guide  EmptyWed Aug 04, 2010 2:01 am

hydra x de effect sebap dah ada taogunka....mvp card msua ada belambak...hydra jadi low la...

kat akira lak casting 2 berzebub bukan 100%

lk yang penting Aspd kene tggi lagi tggi lagi laju dia spiral tp caring kene ada dalam 90% baru boleh blah...

lain server lain stats build dia tgk dari segi casting server dan Aspd server itu....
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PostSubject: Re: Lord Knight Guide    Lord Knight Guide  EmptyWed Aug 04, 2010 11:58 am

maksud caring mcm mana?? mmg betul aspd kena laju...tp aku dah cuba spear 4 slot x leh bla...damage lak skit..
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DarkAngeL85

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PostSubject: Re: Lord Knight Guide    Lord Knight Guide  EmptyThu Aug 05, 2010 9:57 am

silap casting....

spear 4 slot memang x ada guna...sebap itu org guna spear yg berat lagi berat lagi sedap...tp slot pulak yang kurang spear yg berat smuanya cuma ada 1 slot sahaja...
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PostSubject: Re: Lord Knight Guide    Lord Knight Guide  EmptyThu Aug 05, 2010 1:14 pm

betul tue makin berat makin sakit tapi masalah nyer pada slot...ada x stat yang bagus untuk LK dalam Akira
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